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Simulation games
Stunts 1990
CSTUNTS
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Updated 2025-10-01 Stunts, 1990 - freestyle motocross game Prologue ![]() As the name suggests this is a freestyle motocross video game, but as will be shown, there are a few problems ![]() In 1991, Jose Yanez became the first person to backflip a motocross bike. Stunts having been made in 1990, before the first backflip was made by Jose Yanez on a motocross bike, the authors of Stunts didn't take backflips into consideration, so unfortunately, backflips in this game are not possible. Another problem is that the first motorbike was added to the game in 2022![]() The first motorbike for Stunts is done. So for 32 years, between 1990 and 2022, everything about the game was wrong, including the documentation, although not many people noticed. You can download the repaired game below and except for the motorbike I obviously removed all the cars except for one, the wheels of which are somewhat larger and therefore more appropriate for jumps.
The problem with the backflips remains, but with help from Lucas Pedrosa I adapted my game, Simcar, to use tracks from Stunts and in my game, backflips and frontflips are possible, because physics are taken into consideration, including Newton's 3rd law of motion: if two bodies exert forces on each other, these forces have the same magnitude but opposite directions. So when the car is in the air, acceleration and brake will transfer torque from the wheels to the car. You can watch the second video in the page with Simcar. The problem with my game is that only cars are included and no motorbikes, because you have to sit on a bike to keep it balanced, which doesn't work with a simulation game. If someone recommends to you a video game with bikes or skates, that person is trying to trick you. Stunts is not a simulation game, so in Stunts, this not so much of a problem. Download The archive below includes the repaired game and some tools made by a few people. Details inside. The game requires FreeDOS or some emulator, such as DOSBox. MD5: 9e1e89bb3b570805312d9400edeffb4b A few observations, however. I found some people interested in Stunts and I posted a message on one of their forums, where I mentioned my game, which was currently at version 5.2.0; tracks from Stunts couldn't yet be used. One person there (mentioned above) helped me develop the game and the results can now be seen, but the first guy who answered had a rather hostile attitude ![]() It feels more like a "need for speed" game with a fixed track, without the "open world" of Stunts, [...] The main issue I had with it is that all four cars seems made of paper, That means the laws of physics are taken into consideration, as mentioned above, but people often search for various reasons to justify all sorts of things![]() There are four theoretic paradigms of cognitive dissonance, the mental stress people suffer when exposed to information that is inconsistent with their beliefs, ideals or values: Belief Disconfirmation, Induced Compliance, Free Choice, and Effort Justification, Cognitive dissonance is actually one of the reasons why many people reject free software. The hostility of the guy quoted above is not entirely apparent from the first message, but shortly after that he sure found a pretext to restrict my access![]() Pachelbel's Canon ![]() Without music in the background, the control group of four-year-old children were told to avoid playing with a forbidden toy. After playing alone, the control-group children later devalued the importance of the forbidden toy. In the variable group, classical music played in the background while the children played alone. In the second group, the children did not later devalue the forbidden toy. |
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