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Vectrex

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   Not to be confused with Vectrix (motorcycle manufacturer) or Vectrix
   (computer company).
   Vector display-based home video game console
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   Vectrex vector logo.svg
   Vectrex-Console-Set.jpg
   A Vectrex and its controller
   Developer Smith Engineering
   Manufacturer General Consumer Electronics (1982-83)
   Milton Bradley Company (1983-84)
   Type Home video game console
   Generation Second generation
   Release date
     * NA: November 1982
     * EU: 1983
     * JP: 1983

   Introductory price US$199 (equivalent to $560 in 2021)
   Discontinued February 1984
   Media ROM cartridge
   CPU Motorola MC68A09 @ 1.5 MHz
   Memory 1 KB
   Display 9-inch cathode ray tube (CRT)
   Graphics Vector-based
   Sound AY-3-8912
   Controller input 2 controller ports

   The Vectrex is a vector display-based home video game console-the only
   one ever designed and released for the home market, developed by Smith
   Engineering. It was first released for the North America market in
   November 1982 and then Europe and Japan in 1983. Originally
   manufactured by General Consumer Electronics, it was later licensed to
   Milton Bradley after they acquired the company. Bandai released the
   system in Japan.

   The Vectrex, in contrast to other video game systems at the time, does
   not need to be hooked up to a television set. It has an integrated
   monochrome CRT monitor. A detachable wired control pad can be folded
   into the lower base of the console. Games came with translucent color
   overlays to place over the screen. Peripherals include a pair of 3D
   goggles known as the "3D Imager" and a light pen for drawing directly
   on the screen. The Asteroids-inspired Mine Storm is built into the
   system.

   The console was conceived by John Ross, of Smith Engineering, in late
   1980 as a handheld called the "Mini Arcade". It morphed into a tabletop
   system that was manufactured by General Consumer Electronics. Strong
   initial sales caused General Consumer Electronics to be acquired by
   Milton Bradley. The Vectrex was a victim of the video game crash of
   1983 and was discontinued in 1984.

   Despite its commercial failure, the Vectrex was praised for its
   software library, unique graphical capabilities, and built-in monitor.
   Several publications lauded it as one of the best consoles available at
   the time. The Vectrex was the first console to have a 3D-based
   peripheral.^[1] A color handheld version of the Vectrex was conceived
   in the late 1980s, but was shelved because of its manufacturing cost
   and the success of the Nintendo Game Boy.
   [ ]

Contents

     * 1 History
     * 2 Technical specifications
          + 2.1 Circuit board
          + 2.2 Sound
     * 3 Design
     * 4 Peripherals
     * 5 Screen overlays
     * 6 Software
     * 7 Reception
     * 8 Legacy
     * 9 See also
     * 10 References
     * 11 External links

History[edit]

   The Vectrex was conceived by John Ross of Smith Engineering in late
   1980.^[2] He, Mike Purvis, Tom Sloper, and Steve Marking had gone to
   Electro-Mavin, a surplus warehouse in Los Angeles. They found a 1-inch
   cathode ray tube (CRT) and wondered if a small electronic game could be
   made of it. A demonstration of a vector-drawing cathode ray tube
   display was made by connecting the deflection yoke in a standard
   television to the channels of a stereo amplifier fed with music program
   material. An auxiliary yoke was used to keep the raster television's
   horizontal fly-back high-voltage system running. The demo led to a
   system originally conceived as a handheld called the Mini Arcade but,
   as Smith Engineering shopped the idea around to developers, it evolved
   into a tabletop with nine-inch screen.^[2]

   The system was licensed to General Consumer Electronics in 1981. After
   a brief hardware and software development period, the Vectrex was
   unveiled on 7 June 1982 at the Summer Consumer Electronics Show in
   Chicago.^[2] It was publicly released in November at a retail price of
   US$199, just in time for the holidays. The launch sales were strong
   enough that Milton Bradley bought out General Consumer Electronics in
   early 1983.^[2]
   European release Vectrex with Star Ship game and overlay

   Milton Bradley's greater resources allowed the Vectrex to be released
   in parts of Europe by mid-1983 and, through a co-branding agreement
   with Bandai, in Japan as well.^[2] However, the video game crash of
   1983 turned Milton Bradley's support of the Vectrex into a costly
   mistake, even despite reducing its price by 25% and then later 50% in
   desperation to sell units. In February 1984, after losing $31.6 million
   on the Vectrex, Milton Bradley announced the discontinuation of the
   console and cancelled development of new games. The company's entire
   inventory of consoles and accessories was sold off to mass-market
   discount houses, where they were liquidated at a fraction of the
   console's introductory price. By May 1984, Milton Bradley merged with
   Hasbro and after-market support ended.^[2]^[3]

   Prior to the Vectrex's discontinuation, a successor console with a
   color screen had been planned.^[4] After the rights reverted to Smith
   Engineering, the company made plans^[when?] to revive the Vectrex as a
   handheld, but the imminent arrival of Nintendo's Game Boy put an end to
   those plans.^[2] In the mid-1990s, Jay Smith, then head of Smith
   Engineering, allowed new hardware and software development on a fee-
   and royalty-free basis. Smith has also allowed duplication of the
   original Vectrex software on a not-for-profit basis to allow Vectrex
   owners to obtain the original titles at low cost or for free.^[5]

Technical specifications[edit]

Circuit board[edit]

     * CPU: Motorola 68A09 @ 1.5 MHz
     * RAM: 1 KB (two 4-bit 2114 chips)
     * ROM: 8 KB (one 8-bit 2363 chip)
     * Cartridge ROM: 32 KB
     * MOS 6522 Versatile Interface Adapter (VIA)

Sound[edit]

     * Sound: General Instrument AY-3-8912
     * MCU controlled sound
     * 3-inch electrodynamic paper cone speaker

Design[edit]

   The computer and vector generator were designed by Gerry Karr. The
   computer runs the game's computer code, watches the user's inputs, runs
   the sound generator, and controls the vector generator to make the
   screen drawings. The vector generator is an all-analog design using two
   integrators: X and Y. The computer sets the integration rates using a
   digital-to-analog converter. The computer controls the integration time
   by momentarily closing electronic analog switches within the
   operational-amplifier based integrator circuits. Voltage ramps are
   produced that the monitor uses to steer the electron beam over the face
   of the phosphor screen of the cathode ray tube. Another signal is
   generated that controls the brightness of the line.

   The cathode ray tube is a Samsung model 240RB40 monochrome unit
   measuring 9 * 11 inches, displaying a picture of 240 mm diagonal; it is
   an off-the-shelf picture tube manufactured for small black/white
   television sets. The brightness of the CRT is controlled using a
   circular knob on the back of the display. A vector CRT display such as
   the one in the Vectrex does not require a special tube, and differs
   from standard raster-based television sets only in the control
   circuits. Rather than use sawtooth waves to direct the internal
   electron beam in a raster pattern, computer-controlled integrators feed
   linear amplifiers to drive the deflection yoke. This yoke has similar,
   if not identical inductances, unlike a TV deflection yoke. The yoke
   uses a standard TV core. The high-voltage transformer also uses a
   standard core and bobbin. There is special circuitry to turn off the
   electron beam if the vector generator stops or fails. This prevents
   burning of the screen's phosphors. This design is a great deal smaller
   than the electronics found in the free-standing, full-sized Asteroids
   arcade machine.

   During development, for a short period of time, the possibility of
   using the 6502 processor was considered, but later its performance was
   considered insufficient.^[6]

   Early units have a very audible "buzzing" from the built-in speaker
   that reacts to the graphics generated on screen. This is due to
   improper production grounding of signal lines of the low-level audio
   circuitry, and was eventually resolved in later production models. A
   "ground loop" had been created by a grounding strap added in production
   to meet U.S. Federal Communications Commission signal radiation
   requirements.^[citation needed] This idiosyncrasy has become a familiar
   characteristic of the machine.

Peripherals[edit]

   This section possibly contains original research. Please improve it by
   verifying the claims made and adding inline citations. Statements
   consisting only of original research should be removed. (March 2008)
   (Learn how and when to remove this template message)
   Vectrex 3-D Imager

   The 3-D Imager, invented by John Ross, turns the 2-D black-and-white
   images drawn by the Vectrex into a color 3-D experience.^[7]^[8] The
   imager works by spinning a disk in front of the viewer's eyes. The disk
   is black for 180 degrees and in some cases has 60 degree wedges of
   transparent red, green, and blue filters. The user looks through this
   to the Vectrex screen. The Vectrex synchronizes the rotation of the
   disk to the software frame rate as it draws 6 screens: with the right
   eye covered: the left eye red image, then green, and then the blue
   image is drawn, and then, while the left eye is covered by the black
   180-degree sector: the right eye red, green, and then the blue image is
   drawn. Only one eye will see the Vectrex screen and its 3 associated
   images (or colors) at any one time while the other will be blocked by
   the 180-degree mask.^[citation needed] The prototype was made in the
   plastic casework of a Viewmaster. The disc spins freely and is driven
   by a motor. The Vectrex software generates its own frame-rate and
   compares it to an index signal from the glasses once per revolution.
   Score is kept of how many wheel rotations are early compared to the
   software frame rate, and how many are late. The software tries to keep
   these two trends equal by adjusting the power being delivered to the
   motor that spins the filter and mask wheel. Pulse Width Modulation
   (PWM) is used to control the motor speed: the ratio of the "on" time
   versus the "off" time of a rapid stream of power pulses to the motor.
   In this way the software synchronizes the wheel rotation to the
   software's frame rate, or drawing time, for the combined and repeating
   group of up to 6 evolving images.

   A single object that does not lie on the plane of the monitor (i.e., in
   front of or into the monitor) is drawn at least twice to provide
   information for each eye. The distance between the duplicate images and
   the angles from which they are drawn will determine where the object
   will appear to "be" in 3-D space. The 3-D illusion is also enhanced by
   adjusting the brightness of the object (dimming objects in the
   background). Spinning the disk at a high enough speed will fool the
   viewer's eyes/brain into thinking that the multiple images it is seeing
   are two different views of the same object due to the persistence of
   vision. This creates the impression of 3-D and color.^[citation needed]

   The same 3-D effect is in fact possible with raster or film-projection
   images, and the shutter glasses used in some 3-D theaters and virtual
   reality theme park rides work on the same principle.

   The light pen allows the user to "draw", to create images and to
   indicate, on the screen. It has a photo-detector that can see the
   bright spot of the vector-drawing display monitor when it goes by under
   the light pen's position where it is being held to the screen. The
   photo-detector feeds internal pulse-catching circuits that tell the
   Vectrex and its software of the event. The prototype was made in the
   plastic casework of a Marks-A-Lot felt-tipped marker pen. The Vectrex
   draws a spider-web-like search-pattern to track the pen's location. The
   software changes the pattern size as the pen changes motions and
   velocity in an attempt keep a continuous lock on the pen's position.
   The Vectrex light pen was invented by John Ross.

Screen overlays[edit]

   Games came supplied with color overlay sheets to compensate for the
   limitations of the screen.

   In order to enhance the display visuals of the Vectrex, every
   commercially released game included its own unique translucent plastic
   screen overlay that accompanied the cartridge (a concept first seen
   with the Magnavox Odyssey, as well as some early arcade machines).^[9]
   Instead of physically touching the CRT screen, four tabs on the Vectrex
   console securely held them in place in front of it, with a small gap
   between the actual screen and the overlay. Made up of one to three
   colors for the play field area, these overlays provide the illusion of
   simple color graphics (on an otherwise black and white screen), helped
   reduced glare, flicker and gave the appearance of a flat screen. They
   also allowed changes in brightness intensity of vector graphics to be
   more visually distinctive. In some cases game designers created pseudo
   color cycling effects, for a sense of movement, by using alternating
   colored patterns. In addition to players' score areas, some overlays
   also contained additional artwork and patterns, to add to the game's
   play field. Across the bottom of each overlay are game-specific
   joystick and button functions as a guide for the player. Each overlay
   also displayed the title and logo of each game, along with a colored
   border or design, to add cosmetic flair to the Vectrex (much like an
   arcade machine with its marquee or side art). Overlays were not
   required, but added to the experience in terms of the visual look of
   game graphics and the overall display appearance of the console.

Software[edit]

   Main article: List of Vectrex games

   Some of the Vectrex's library consisted of ports of arcade hits, most
   of them brought to the console through a licensing deal with
   Cinematronics.^[2]

   The liquor company Old Mr. Boston gave out a limited number of
   customized Clean Sweep cartridges, with a Mr. Boston sticker on the
   box. The overlay was the regular Clean Sweep overlay with the Mr.
   Boston name, logo, and copyright info running up either side. The game
   itself had custom text, and the player controlled a top hat rather than
   a vacuum.^[10] Clean Sweep was written by Richard Moszkowski.^[11]

Reception[edit]

   Byte in 1982 called Vectrex "one of the greatest game machines we have
   seen this year ... [Vectrex] is a good bet to score big with the
   consumer". The magazine praised the screen, stating that "it almost has
   to be seen to be believed; imagine playing games at home (or in the
   office) using vector graphics with three-dimensional rotation and
   zoom", and noted that "It is unusual and refreshing to see a product
   appearing on the market with its software ready to run".^[12] David H.
   Ahl stated in Creative Computing Video & Arcade Games in 1983 that
   "Vector graphics really do make a difference, and the strong line-up of
   games helps immensely".^[13]

Legacy[edit]

   Since late 1995, there has been a Usenet community of hobbyists writing
   games for ParaJVE, a Vectrex emulator.^[4] Its emulation is also a
   compound of MESS^[14]^[15]^[16]^[17]^[18] (included in MAME,^[19] so
   RetroArch too via libretro^[20]), DVE,^[21] lr-vex,^[22] Vecx, with a
   Wii version called VectrexWii.^[23] Schematics for a "Vectrex
   Multicart" cartridge is available, allowing several games to be packed
   on one cartridge.^[24] There are also several people^[25] manufacturing
   and selling newly made games, some complete as cartridges with packing
   and overlays in the style of the original commercially released games,
   others with varying degrees of packaging.

See also[edit]

     * Microvision
     * C1 NES TV
     * List of commercial failures in video gaming
     * List of Vectrex games

References[edit]

    1. ^ Worley, Joyce (September 1984). "Farewell To Vectrex". Electronic
       Games. pp. 82-84.
    2. ^ ^a ^b ^c ^d ^e ^f ^g ^h Barton, Matt and Loguidice, Bill. (2007).
       A History of Gaming Platforms: The Vectrex, Gamasutra.
    3. ^ "NewspaperArchive(R) |vectrex historic newspaper articles
       including obituaries, births, marriages, divorces and arrests".
    4. ^ ^a ^b Classic Videogame Hardware Genius Guide Imagine Publishing.
       Chapter 9.
    5. ^ Wolf, Mark J P (2012). Encyclopedia of Video Games: The Culture,
       Technology, and Art of Gaming. Santa Barbara, California:
       Greenwood. p. 245. ISBN 978-0-313-37936-9.
    6. ^ "Vectrex Programmers Guide - Project Breaker and the 6502
       Vectrex".
    7. ^ What's New in Electronics, By William H. Hawkins, Popular
       Science, Nov 1983, Page 116, ...3-D game maker: Wear the Vectrex
       3-D Imager,...the images from special plug-in games are in 3-D and
       color...made by GCE...Price: $50...
    8. ^ InfoViews:'Rush in, Shake hands, Vittle up, Proceed home', By
       John C. Dvorak, InfoWorld, 4 Jul 1983, Page 33, ..Anyway, the
       fantastic Vectrex arcade machine is due to become Vectrex II and
       come with an optional keyboard...One of the most interesting things
       at CES was a 3-D Vectrex machine. You put on some weird spinning
       glasses, and when you look at the screen, you see a full-color, 3-D
       image. It was strange because the colors were in the spinning
       glasses and somehow synchronized with the black-and-white TV image.
       It was great...
    9. ^ Kent, Steven (December 1997). "Retroview: Virtual Boy of the
       '80s". Next Generation. No. 36. Imagine Media. p. 35.)
   10. ^ World's Most Expensive Video Games
   11. ^ "Vectrex Game Database". Vectrex Museum.
   12. ^ Clark, Pamela (December 1982). "The Vectrex Arcade System". BYTE.
       pp. 92-93. Retrieved 19 October 2013.
   13. ^ Ahl, David H. (Spring 1983). "The Vectrex Arcade System".
       Creative Computing Video & Arcade Games. p. 56.
   14. ^ https://atariage.com/7800/emulation/mess_tutorial/
   15. ^ "Spike's Big Page MESS".
   16. ^ "MB Vectrex - Grospixels".
   17. ^ "Die Vectrex Konsole - Power durch Vektoren!". 9 December 2018.
   18. ^ "MESS - Multiple Emulator Super System".
   19. ^ https://www.mamedev.org/
   20. ^ "Libretro notice". GitHub. 15 October 2021.
   21. ^ "Spike's Big Page Emulation".
   22. ^ "Vectrex - RetroPie Docs".
   23. ^ "VectrexWii - WiiBrew".
   24. ^ http://www.harmlesslion.com/text/vectrex_multicart.htm
   25. ^ "Player 2". 17 August 2018.

External links[edit]

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     * Vectrex Museum including a Vectrex Wiki and the mirror of the
       Vectrex Game Database
     * Vectrex.co.uk Vectrex fan site with news, highscores, reviews,
       manuals, patents, datasheets, and other docs
     * Vectrex infosite News, manuals, reviews, screenshots, FAQs, scanned
       manuals, scanned boxes and more.
     * Spike's Big Vectrex Page Vectrex portal, recent
       games/projects/news, information archive

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