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Vector monitor
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Type of display device
A 24-hour clock displayed on an oscilloscope configured as a vector
monitor in X-Y mode with dual R2R DACs to generate the analog voltages.
A vector monitor, vector display, or calligraphic display is a display
device used for computer graphics up through the 1970s. It is a type of
CRT, similar to that of an early oscilloscope. In a vector display, the
image is composed of drawn lines rather than a grid of glowing pixels
as in raster graphics. The electron beam follows an arbitrary path
tracing the connected sloped lines, rather than following the same
horizontal raster path for all images. The beam skips over dark areas
of the image without visiting their points.
Some refresh vector displays use a normal phosphor that fades rapidly
and needs constant refreshing 30-40 times per second to show a stable
image. These displays, such as the Imlac PDS-1, require some local
refresh memory to hold the vector endpoint data. Other storage tube
displays, such as the popular Tektronix 4010, use a special phosphor
that continues glowing for many minutes. Storage displays do not
require any local memory. In the 1970s, both types of vector displays
were much more affordable than bitmap raster graphics displays when
megapixel computer memory was still very expensive. Today, raster
displays have replaced nearly all uses of vector displays.
Vector displays do not suffer from the display artifacts of aliasing
and pixelation--especially black and white displays; color displays
keep some artifacts due to their discrete nature--but they are limited
to displaying only a shape's outline (although advanced vector systems
can provide a limited amount of shading). Text is crudely drawn from
short strokes. Refresh vector displays are limited in how many lines or
how much text can be shown without refresh flicker. Irregular beam
motion is slower than steady beam motion of raster displays. Beam
deflections are typically driven by magnetic coils, and those coils
resist rapid changes to their current.
[ ]
Contents
* 1 History
* 2 Examples
* 3 Color displays
* 4 See also
* 5 References
* 6 External links
History[edit]
In 1963, Ivan Sutherland at MIT first used a vector graphic display for
Sketchpad, his pioneering CAD program. In 1968, he and his team again
used a vector monitor to display wireframe images of 3D models. This
time the display was head mounted. The obviously heavy system was held
up by a support arm structure called The Sword of Damocles. The system
is widely considered to be the first computer-based virtual reality.
In 1970, at the UK Farnborough Airshow, Sperry Gyroscope (Bracknell,
England) exhibited the first ever vector graphic video display from a
UK company. It featured an analogue monochrome display with special
electronics, designed by Sperry's John Atkins, that allowed it to draw
vectors on screen between two pairs of coordinates. At Farnborough the
display was used to demonstrate the capabilities of the new Sperry 1412
military computer - it was shown running software that drew, in real
time, a wire-frame rotating cube that could be speed-controlled in any
of its three dimensions. That demonstration created significant
interest in the Sperry 1412 computer, which then went on to be at the
heart of a number of major projects for the French Navy and the Royal
Navy during the period 1972 to 1992.
Examples[edit]
Notable among vector displays are Tektronix large-screen computer
terminals that use direct-view storage CRTs. (The CRT has at least one
flood gun, and a special type of display screen, more complicated in
principle than a simple phosphor.) But that permanent image cannot be
easily changed. Like an Etch-a-Sketch, any deletion or movement
requires erasing the entire screen with a bright green flash, and then
slowly redrawing the entire image. Animation with this type of monitor
is not practical.
Vector displays were used for head-up displays in fighter aircraft
because of the brighter displays that can be achieved by moving the
electron beam more slowly across the phosphors. Brightness was critical
because the display needed to be clearly visible to the pilot in direct
sunlight.
A free software Asteroids-like video game played on an oscillograph
configured in X-Y mode
Vector monitors were also used by some late-1970s to mid-1980s arcade
games such as Armor Attack, Asteroids, Omega Race, Tempest, and Star
Wars,^[1] and in the Vectrex home videogame console.
Hewlett-Packard made a series of large-screen X-Y (vector) displays,
the first of which was the 20 MHz 8x10" model 1300. The CRT had an
internal, specially contoured, very fine mesh operating at low
potential, which was placed after the deflection plates at the gun
exit. The 17KV electrostatic field between this mesh and the separate,
conductive coating charged to final accelerating potential inside the
CRT funnel, accelerated the electron beam axially as well as radially,
expanding the possible image size to cover the 8x10" screen of the
17.75" long CRT. Without the mesh, the 8x10" CRT would have had to be
almost three times as long.^[2] Expansion mesh technology was developed
in the early 1960s^[3] by the need to drive deflection plates at high
frequencies in compact high-brightness CRTs operating at high
acceleration voltages, to take advantage of the then-new transistor
technology which was limited to only low voltages. The much bulkier and
less efficient vacuum-tube electrostatic deflection amplifiers were
able to operate at hundreds of volts.
Color displays[edit]
Some vector monitors are capable of displaying multiple colors, using
either a typical shadow mask RGB CRT or two phosphor layers (so-called
"penetration color").
Atari used the term color quadrascan to describe the shadow-mask
version used in their video arcade games.^[4]^[5]
In the penetration tubes, by controlling the strength of the electron
beam, electrons can be made to reach (and illuminate) either or both
phosphor layers, typically producing a choice of green, orange, or red.
Tektronix made color oscilloscopes for a few years using penetration
CRTs, but demand for these was low.^[citation needed]
Some monochrome vector displays were able to display color using
peripherals such as the Vectrex 3-D Imager.
See also[edit]
* Vector graphics
* Vectrex
* Raster scan
References[edit]
1. ^ Van Burnham (2001). Supercade: A Visual History of the Videogame
Age, 1971-1984. MIT Press. ISBN 0-262-52420-1.
2. ^ Russell, Milton E. (December 1967). "Factors in Designing a
Large-Screen, Wideband CRT" (PDF). Hewlett-Packard Journal. 19 -
Number 4: 10-11.
3. ^ Peter A. Keller (December 2007) Tektronix CRT History Part 6 -
CRTs for Solid-State Instruments
4. ^ "Atari's New Color Quadrascan (X-Y) Monitor" (PDF) (Press
release). Atari Incorporated. 1981-09-24. Retrieved 2012-05-06.
5. ^ "Wells-Gardner 6100 Vector Monitor FAQ and Guide" (PDF).
2002-03-01. Retrieved 2012-05-06.
External links[edit]
*
Retro Game Mechanics Explained (2021-01-27). Atari's Quadrascan
Explained (video). Archived from the original on 2021-12-15.
Retrieved from
"https://en.wikipedia.org/w/index.php?title=Vector_monitor&oldid=111945
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