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Home computer
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Class of microcomputers
This article is primarily about a certain class of personal computers
from the late 1970s to mid-1980s. See home server and home automation
or desktop computer for other uses of a computer in a home.
Children playing Paperboy on an Amstrad CPC 464 in 1988
The often sprawling nature of a well-outfitted home computer is evident
with this Tandy Color Computer 3
The computers Byte retrospectively called the "1977 Trinity" (L-R):
Commodore PET 2001-8, Apple II, TRS-80 Model I. ^[1]
Home computers were a class of microcomputers that entered the market
in 1977 and became common during the 1980s. They were marketed to
consumers as affordable and accessible computers that, for the first
time, were intended for the use of a single nontechnical user. These
computers were a distinct market segment that typically cost much less
than business, scientific or engineering-oriented computers of the time
such as those running CP/M or the IBM PC,^[2] and were generally less
powerful in terms of memory and expandability. However, a home computer
often had better graphics and sound than contemporary business
computers. Their most common uses were playing video games, but they
were also regularly used for word processing and programming.
Home computers were usually sold already manufactured in stylish metal
or plastic enclosures. However, some home computers also came as
commercial electronic kits like the Sinclair ZX80 which were both home
and home-built computers since the purchaser could assemble the unit
from a kit.
Advertisements in the popular press for early home computers were rife
with possibilities for their practical use in the home, from cataloging
recipes to personal finance to home automation,^[3]^[4]^[5] but these
were seldom realized in practice. For example, using a typical 1980s
home computer as a home automation appliance would require the computer
to be kept powered on at all times and dedicated to this task. Personal
finance and database use required tedious data entry.
By contrast, advertisements in the specialty computer press often
simply listed specifications, assuming a knowledgeable user who already
had applications in mind.^[6]^[7] If no packaged software was available
for a particular application, the home computer user could program
one--provided they had invested the requisite hours to learn computer
programming, as well as the idiosyncrasies of their system.^[8]^[9]
Since most systems arrived with the BASIC programming language included
on the system ROM, it was easy for users to get started creating their
own simple applications. Many users found programming to be a fun and
rewarding experience, and an excellent introduction to the world of
digital technology.^[10]
The line between 'business' and 'home' computer market segments
vanished completely once IBM PC compatibles became commonly used in the
home, since now both categories of computers typically use the same
processor architectures, peripherals, operating systems, and
applications. Often the only difference may be the sales outlet through
which they are purchased. Another change from the home computer era is
that the once-common endeavour of writing one's own software programs
has almost vanished from home computer use.^[11]^[12]
[ ]
Contents
* 1 Background
* 2 Technology
+ 2.1 PCs at home
+ 2.2 High performance
+ 2.3 MSX
* 3 Radio frequency interference
* 4 Reception and sociological impact
* 5 Use in the 21st century
* 6 Notable home computers
+ 6.1 1970s
+ 6.2 1980s
+ 6.3 1990s
* 7 See also
* 8 References
* 9 External links
Background[edit]
Mary Allen Wilkes working on the LINC at home in 1965; thought to be
the first home computer user
The 1974 MITS Altair 8800 home computer (atop extra 8-inch floppy disk
drive): one of the earliest computers affordable and marketed to
private / home use from 1975, but many buyers got a kit, to be
hand-soldered and assembled.
As early as 1965, some experimental projects, such as Jim Sutherland's
ECHO IV, explored the possible utility of a computer in the
home.^[13]^[14] In 1969, the Honeywell Kitchen Computer was marketed as
a luxury gift item, and would have inaugurated the era of home
computing, but none were sold.^[15]
Computers became affordable for the general public in the 1970s due to
the mass production of the microprocessor starting in 1971. Early
microcomputers such as the Altair 8800 had front-mounted switches and
diagnostic lights (nicknamed "blinkenlights") to control and indicate
internal system status, and were often sold in kit form to hobbyists.
These kits would contain an empty printed circuit board which the buyer
would fill with the integrated circuits, other individual electronic
components, wires and connectors, and then hand-solder all the
connections.^[16]
While two early home computers (Sinclair ZX80 and Acorn Atom) could be
bought either in kit form or assembled, most home computers were only
sold pre-assembled. They were enclosed in plastic or metal cases
similar in appearance to typewriter or hi-fi equipment enclosures,
which were more familiar and attractive to consumers than the
industrial metal card-cage enclosures used by the Altair and similar
computers. The keyboard - a feature lacking on the Altair - was usually
built into the same case as the motherboard. Ports for plug-in
peripheral devices such as a video display, cassette tape recorders,
joysticks, and (later) disk drives were either built-in or available on
expansion cards. Although the Apple II series had internal expansion
slots, most other home computer models' expansion arrangements were
through externally accessible 'expansion ports' that also served as a
place to plug in cartridge-based games. Usually the manufacturer would
sell peripheral devices designed to be compatible with their computers
as extra cost accessories. Peripherals and software were not often
interchangeable between different brands of home computer, or even
between successive models of the same brand.
To save the cost of a dedicated monitor, the home computer would often
connect through an RF modulator to the family TV set, which served as
both video display and sound system.^[17]
The rise of the home computer also led to a fundamental shift during
the early 1980s in where and how computers were purchased.
Traditionally, microcomputers were obtained by mail order or were
purchased in person at general electronics retailers like RadioShack.
Silicon Valley, in the vanguard of the personal computer revolution,
was the first place to see the appearance of new retail stores
dedicated to selling only computer hardware, computer software, or
both, and also the first place where such stores began to specialize in
particular platforms.^[18]
By 1982, an estimated 621,000 home computers were in American
households, at an average sales price of US$530 (equivalent to $1,488
in 2021).^[19] After the success of the Radio Shack TRS-80, the
Commodore PET and the Apple II in 1977, almost every manufacturer of
consumer electronics rushed to introduce a home computer. Large numbers
of new machines of all types began to appear during the late 1970s and
early 1980s. Mattel, Coleco, Texas Instruments and Timex, none of which
had any prior connection to the computer industry, all had short-lived
home computer lines in the early 1980s. Some home computers were more
successful - the BBC Micro, Sinclair ZX Spectrum, Atari 800XL and
Commodore 64 sold many units over several years and attracted
third-party software development.
Almost universally, home computers had a BASIC interpreter combined
with a line editor in permanent read-only memory which one could use to
type in BASIC programs and execute them immediately or save them to
tape or disk. In direct mode, the BASIC interpreter was also used as
the user interface, and given tasks such as loading, saving, managing,
and running files.^[20] One exception was the Jupiter Ace, which had a
Forth interpreter instead of BASIC. A built-in programming language was
seen as a requirement for any computer of the era, and was the main
feature setting home computers apart from video game consoles.
Still, home computers competed in the same market as the consoles. A
home computer was often seen as simply as a higher end purchase than a
console, adding abilities and productivity potential to what would
still be mainly a gaming device. A common marketing tactic was to show
a computer system and console playing games side by side, then
emphasizing the computer's greater ability by showing it running
user-created programs, education software, word processing, spreadsheet
and other applications while the game console showed a blank screen or
continued playing the same repetitive game. Another capability home
computers had that game consoles of the time lacked was the ability to
access remote services over telephone lines by adding a serial port
interface, a modem, and communication software. Though it could be
costly, it permitted the computer user to access services like
Compuserve and private or corporate bulletin board systems and viewdata
services to post or read messages, or to download or upload software.
Some enthusiasts with computers equipped with large storage capacity
and a dedicated phone line operated bulletin boards of their own. This
capability anticipated the internet by nearly twenty years.
Some game consoles offered "programming packs" consisting of a version
of BASIC in a ROM cartridge. Atari's BASIC Programming for the Atari
2600 was one of these. For the ColecoVision console, Coleco even
announced an expansion module which would convert it into a
full-fledged computer system. The Magnavox Odyssey^2 game console had a
built-in keyboard to support its C7420 Home Computer Module.
Books of type-in program listings like BASIC Computer Games were
available dedicated for the BASICs of most models of computer with
titles along the lines of 64 Amazing BASIC Games for the Commodore
64.^[21] While most of the programs in these books were short and
simple games or demos, some titles such as Compute!'s SpeedScript
series, contained productivity software that rivaled commercial
packages. To avoid the tedious process of typing in a program listing
from a book, these books would sometimes include a mail-in offer from
the author to obtain the programs on disk or cassette for a few
dollars. Before the Internet, and before most computer owners had a
modem, books were a popular and low-cost means of software
distribution--one that had the advantage of incorporating its own
documentation. These books also served a role in familiarizing new
computer owners with the concepts of programming; some titles added
suggested modifications to the program listings for the user to carry
out. Applying a patch to modify software to be compatible with one's
system or writing a utility program to fit one's needs was a skill
every advanced computer owner was expected to have.^[22]
During the peak years of the home computer market, scores of models
were produced, usually as individual design projects with little or no
thought given to compatibility between different manufacturers or even
within product lines of the same manufacturer.^[23] Except for the
Japanese MSX standard,^[24] the concept of a computer platform was
still forming, with most companies considering rudimentary BASIC
language and disk format compatibility sufficient to claim a model as
"compatible". Things were different in the business world, where
cost-conscious small business owners had been using CP/M running on Z80
based computers from Osborne, Kaypro, Morrow Designs and a host of
other manufacturers. For many of these businesses, the development of
the microcomputer made computing and business software affordable where
they had not been before.
Introduced in August 1981, the IBM Personal Computer would eventually
supplant CP/M as the standard platform used in business. This was
largely due to the IBM name and the system's 16 bit open architecture,
which expanded maximum memory tenfold, and also encouraged production
of third-party clones. In the late 1970s, the 6502-based Apple II
series had carved out a niche for itself in business, thanks to the
industry's first killer app, VisiCalc, released in 1979. However the
Apple II would quickly be displaced for office use by IBM PC
compatibles running Lotus 1-2-3.^[25] Apple Computer's 1980 Apple III
was underwhelming, and although the 1984 release of the Apple Macintosh
introduced the modern GUI to the market, it wasn't common until
IBM-compatible computers adopted it.^[26] Throughout the 1980s,
businesses large and small adopted the PC platform, leading, by the end
of the decade, to sub-US$1000 IBM PC XT-class white box machines,
usually built in Asia and sold by US companies like PCs Limited.
In 1980 Wayne Green, the publisher of Kilobaud Microcomputing,
recommended that companies avoid the term "home computer" in their
advertising as "I feel is self-limiting for sales ... I prefer the term
"microcomputers" since it doesn't limit the uses of the equipment in
the imagination of the prospective customers".^[27] With the exception
of Tandy,^[28] most computer companies - even those with a majority of
sales to home users - agreed, avoiding the term "home computer" because
of its association with the image of, as Compute! wrote, "a
low-powered, low-end machine primarily suited for playing games". Apple
consistently avoided stating that it was a home-computer company, and
described the IIc as "a serious computer for the serious home user"
despite competing against IBM's PCjr home computer. John Sculley denied
that his company sold home computers; rather, he said, Apple sold
"computers for use in the home".^[29]^[30]^[31] In 1990 the company
reportedly refused to support joysticks on its low-cost Macintosh LC
and IIsi computers to prevent customers from considering them as "game
machines".^[32]
Although the Apple II and Atari computers are functionally similar,
Atari's home-oriented marketing resulted in a game-heavy library with
much less business software.^[33] By the late 1980s, many mass
merchants sold video game consoles like the Nintendo Entertainment
System, but no longer sold home computers.^[34]
Toward the end of the 1980s, clones also became popular with
non-corporate customers. Inexpensive, highly compatible clones
succeeded where the PCjr had failed. Replacing the hobbyists who had
made up the majority of the home computer market were, as Compute!
described them, "people who want to take work home from the office now
and then, play a game now and then, learn more about computers, and
help educate their children". By 1986 industry experts predicted an
"MS-DOS Christmas", and the magazine stated that clones threatened
Commodore, Atari, and Apple's domination of the home-computer
market.^[31]
The declining cost of IBM compatibles on the one hand, and the greatly
increased graphics, sound, and storage abilities of fourth generation
video game consoles such as the Sega Genesis and Super Nintendo
Entertainment System on the other, combined to cause the market segment
for home computers to vanish by the early 1990s in the US. In Europe,
the home computer remained a distinct presence for a few years more,
with the low-end models of the 16-bit Amiga and Atari ST families being
the dominant players, but by the mid-1990s even the European market had
dwindled.^[35] The Dutch government even ran a program that allowed
businesses to sell computers tax-free to its employees, often
accompanied by home training programs. Naturally, these businesses
chose to equip their employees with the same systems they themselves
were using. Today a computer bought for home use anywhere will be very
similar to those used in offices - made by the same manufacturers, with
compatible peripherals, operating systems, and application software.
Technology[edit]
A Commodore 64 system, showing the basic layout of a typical home
computer system of the era. Pictured are the CPU/keyboard unit, floppy
disk drive, and dedicated color monitor. Many systems also had a dot
matrix printer for producing paper output.
Eastern Bloc computers were often significantly different in appearance
from western computers. Pictured is a KC 85/3 with its keyboard placed
on top, by VEB Mikroelektronik Muehlhausen released in 1986 and based
on an East German Zilog Z80 clone.
The Soviet Electronika BK0010.01 home computer was based on the
K1801VM1 (Soviet LSI-11-compatible CPU) and was, basically, a very
stripped-down PDP-11.
Many home computers were superficially similar. Most had a keyboard
integrated into the same case as the motherboard, or, more frequently,
a mainboard--while the expandable home computers appeared from the very
start (the Apple II offered as many as seven expansion slots), as the
whole segment was generally aimed downmarket, few offers were priced or
positioned high enough to allow for such expandability. Some systems
have only one expansion port, often realized in the form of cumbersome
"sidecar" system, such as on the TI-99/4, or required finicky and
unwieldy ribbon cables to connect the expansion modules.
Sometimes they were equipped with a cheap membrane or chiclet keyboard
in the early days, although full-travel keyboards quickly became
universal due to overwhelming consumer preference. Most systems could
use an RF modulator to display 20-40 column text output on a home
television. Indeed, the use of a television set as a display almost
defines the pre-PC home computer. Although dedicated composite or
"green screen" computer displays were available for this market segment
and offered a sharper display, a monitor was often a later purchase
made only after users had bought a floppy disk drive, printer, modem,
and the other pieces of a full system. The reason for this was that
while those TV-monitors had difficulty displaying the clear and
readable 80-column text that became the industry standard at the time,
the only consumers who really needed that were the power users
utilizing the machine for business purposes, while the average casual
consumer would use the system for games only and was content with the
lower resolution for which a TV worked fine. An important exception was
the Radio Shack TRS-80, the first mass-marketed computer for home use,
which included its own 64-column display monitor and full-travel
keyboard as standard features.
This "peripherals sold separately" approach is another defining
characteristic of the home computer era. A first time computer buyer
who brought a base C-64 system home and hooked it up to their TV would
find they needed to buy a disk drive (the Commodore 1541 was the only
fully compatible model) or Datasette before they could make use of it
as anything but a game machine or TV Typewriter.
In the early part of the 1980s, the dominant microprocessors used in
home computers were the 8-bit MOS Technology 6502 (Apple, Commodore,
Atari, BBC Micro) and Zilog Z80 (TRS-80, ZX81, ZX Spectrum, Commodore
128, Amstrad CPC). One exception was the TI-99 series, announced in
1979 with a 16-bit TMS9900 CPU.^[36] The TI was originally to use the
8-bit 9985 processor designed especially for it, but this project was
cancelled. However, the glue logic needed to retrofit the 16-bit CPU to
an 8-bit 9985 system negated the advantages of the more powerful
CPU.^[37]^[38] Another exception was the Soviet Elektronika BK series
of 1984, which used the fully 16-bit and powerful for the time 1801
series CPU, offering a full PDP-11 compatibility and a fully functional
Q-Bus slot, though at the cost of very anemic RAM and graphics. The
Motorola 6809 was used by the Radio Shack TRS-80 Color Computer, the
Fujitsu FM-7, and Dragon 32/64.
Processor clock rates were typically 1-2 MHz for 6502 and 6809 based
CPU's and 2-4 MHz for Z80 based systems (yielding roughly equal
performance), but this aspect was not emphasized by users or
manufacturers, as the systems' limited RAM capacity, graphics abilities
and storage options had a more perceivable effect on performance than
CPU speed. For low-price computers the cost of RAM memory chips
contributed greatly to the final product price to the consumer, and
fast CPUs demanded expensive, fast memory. So designers kept clock
rates only adequate; in some cases like the Atari and Commodore 8-bit
machines, coprocessors were added to speed processing of graphics and
audio data. For these computers clock rate was considered a technical
detail of interest only to users needing accurate timing for their own
programs. To economize on component cost, often the same crystal used
to produce color television compatible signals was also divided down
and used for the processor clock. This meant processors rarely operated
at their full rated speed, and had the side-effect that European and
North American versions of the same home computer operated at slightly
different speeds and different video resolution due to different
television standards.
Initially, many home computers used the then-ubiquitous compact audio
cassette as a storage mechanism. A rough analogy to how this worked
would be to place a recorder on the phone line as a file was uploaded
by modem to "save" it, and playing the recording back through the modem
to "load".^[39] Most cassette implementations were notoriously slow and
unreliable, but 8" drives were too bulky for home use, and early 5.25"
form factor drives were priced for business use, out of reach of most
home buyers.^[40] An innovative alternative was the Exatron Stringy
Floppy, a continuous loop tape drive which was much faster than a
datacassette drive and could perform much like a floppy disk drive. It
was available for the TRS-80 and some others. A closely related
technology was the ZX Microdrive developed by Sinclair Research in the
UK for their ZX Spectrum and QL home computers.
Eventually mass production of 5.25" drives resulted in lower prices,
and after about 1984 they pushed cassette drives out of the US home
computer market. 5.25" floppy disk drives would remain standard until
the end of the 8-bit era. Though external 3.5" drives were made
available for home computer systems toward the latter part of the
1980s, almost all software sold for 8-bit home computers remained on
5.25" disks; 3.5" drives were used for data storage, with the exception
of the Japanese MSX standard, on which 5.25" floppies were never
popular. Standardization of disk formats was not common; sometimes even
different models from the same manufacturer used different disk
formats. Almost universally the floppy disk drives available for 8-bit
home computers were housed in external cases with their own controller
boards and power supplies contained within. Only the later, advanced
8-bit home computers housed their drives within the main unit; these
included the TRS-80 Model III, TRS-80 Model 4, Apple IIc, MSX2, and
Commodore 128D. The later 16-bit machines such as the Atari 1040ST (not
the 520ST), the Commodore Amigas, and the Tandy 1000s did house floppy
drive(s) internally. At any rate, to expand any computer with
additional floppy drives external units would have to be plugged in.
Toward the end of the home computer era, drives for a number of home
computer models appeared offering disk-format compatibility with the
IBM PC. The disk drives sold with the Commodore 128, Amiga and Atari ST
were all able to read and write PC disks, which themselves were
undergoing the transition from 5.25" to 3.5" format at the time (though
5.25" drives remained common on PCs until the late 1990s, due to
existence of the large software and data archives on five-inch
floppies). 5.25" drives were made available for the ST, Amiga and
Macintosh, otherwise 3.5" based systems with no other use for a 5.25"
format. Hard drives were never popular on home computers, remaining an
expensive, niche product mainly for BBS sysops and the few business
users.
Various copy protection schemes were developed for floppy disks; most
were broken in short order. Many users would only tolerate copy
protection for games, as wear and tear on disks was a significant issue
in an entirely floppy-based system. The ability to make a "working
backup" disk of vital application software was seen as important. Copy
programs that advertised their ability to copy or even remove common
protection schemes were a common category of utility software in this
pre-DMCA era.
In another defining characteristic of the home computer, instead of a
command line, the BASIC interpreter served double duty as a user
interface. Coupled to a character-based screen or line editor, BASIC's
file management commands could be entered in direct mode. In contrast
to modern computers, home computers most often had their operating
system (OS) stored in ROM chips. This made startup times very fast - no
more than a few seconds - but made OS upgrades difficult or impossible
without buying a new unit. Usually only the most severe bugs were fixed
by issuing new ROMs to replace the old ones at the user's cost. Also,
the small size and limited scope of home computer "operating systems"
(really little more than what today would be called a kernel) left
little room for bugs to hide.
Although modern operating systems include extensive programming
libraries to ease development and promote standardization, home
computer operating systems provided little support to application
programs. Professionally written software often switched out the ROM
based OS anyway to free the address space it occupied and maximize RAM
capacity. This gave the program full control of the hardware and
allowed the programmer to optimize performance for a specific task.
Games would often turn off unused I/O ports, as well as the interrupts
that served them. As multitasking was never common on home computers,
this practice went largely unnoticed by users. Most software even
lacked an exit command, requiring a reboot to use the system for
something else.
In an enduring reflection of their early cassette-oriented nature, most
home computers loaded their disk operating system (DOS) separately from
the main OS. The DOS was only used for disk and file related commands
and was not required to perform other computing functions. One
exception was Commodore DOS, which was not loaded into the computer's
main memory at all - Commodore disk drives contained a 6502 processor
and ran DOS from internal ROM. While this gave Commodore systems some
advanced capabilities - a utility program could sideload a disk copy
routine onto the drive and return control to the user while the drive
copied the disk on its own - it also made Commodore drives more
expensive and difficult to clone.
Many home computers had a cartridge interface which accepted ROM-based
software. This was also used for expansion or upgrades such as fast
loaders. Application software on cartridge did exist, which loaded
instantly and eliminated the need for disk swapping on single drive
setups, but the vast majority of cartridges were games.^[41]
PCs at home[edit]
From the introduction of the IBM Personal Computer (ubiquitously known
as the PC) in 1981, the market for computers meant for the corporate,
business, and government sectors came to be dominated by the new
machine and its MS-DOS operating system. Even basic PCs cost thousands
of dollars and were far out of reach for typical home computerists.
However, in the following years technological advances and improved
manufacturing capabilities (mainly greater use of robotics and
relocation of production plants to lower-wage locations in Asia)
permitted several computer companies to offer lower-cost PC style
machines that would become competitive with many 8-bit home-market
pioneers like Radio Shack, Commodore, Atari, Texas Instruments, and
Sinclair. PCs could never become as affordable as these because the
same price-reducing measures were available to all computer makers.
Furthermore, software and peripherals for PC style computers tended to
cost more than those for 8-bit computers because of the anchoring
effect caused by the pricey IBM PC. As well, PCs were inherently more
expensive since they could not use the home TV set as a video display.
Nonetheless, the overall reduction in manufacturing costs narrowed the
price difference between old 8-bit technology and new PCs. Despite
their higher absolute prices PCs were perceived by many to be better
values for their utility as superior productivity tools and their
access to industry-standard software. Another advantage was the
8088/8086's wide, 20-bit address bus: the PC could access more than 64
kilobytes of memory relatively inexpensively (8-bit CPUs, which
generally had multiplexed 16-bit address buses, required complicated,
tricky memory management techniques like bank-switching). Similarly,
the default PC floppy was double-sided with about twice the storage
capacity of floppy disks used by 8-bit home computers. PC drives tended
to cost less because they were most often built-in, requiring no
external case, controller, and power supply. The faster clock rates and
wider buses available to later Intel CPUs compensated somewhat for the
custom graphics and sound chips of the Commodores and Ataris. In time
the growing popularity of home PCs spurred many software publishers to
offer gaming and children's software titles.^[42]
Many decision makers in the computer industry believed there could be a
viable market for office workers who used PC/DOS computers at their
jobs and would appreciate an ability to bring diskettes of data home on
weeknights and weekends to continue work after-hours on their "home"
computers. So the ability to run industry-standard MS-DOS software on
affordable, user-friendly PCs was anticipated as a source of new sales.
Furthermore, many in the industry felt that MS-DOS would eventually
(inevitably, it seemed) come to dominate the computer business
entirely, and some manufacturers felt the need to offer individual
customers PC-style products suitable for the home market.
In early 1984 market colossus IBM produced the PCjr as a
PC/DOS-compatible machine aimed squarely at the home user. It proved a
spectacular failure because IBM deliberately limited its capabilities
and expansion possibilities in order to avoid cannibalizing sales of
the profitable PC. IBM management believed that if they made the PCjr
too powerful too many buyers would prefer it over the bigger, more
expensive PC. Poor reviews in the computer press and poor sales doomed
the PCjr.
Tandy Corporation capitalized on IBM's blunder with its PCjr-compatible
Tandy 1000 in November. Like the PCjr it was pitched as a home,
education, and small-business computer featuring joystick ports, better
sound and graphics (same as the PCjr but with enhancements), combined
with near-PC/DOS compatibility (unlike Tandy's earlier Tandy 2000). The
improved Tandy 1000 video hardware became a standard of its own, known
as Tandy Graphics Adapter or TGA. Later Tandy produced Tandy 1000
variants in form factors and price-points even more suited to the home
computer market, comprised particularly by the Tandy 1000 EX^[43] and
HX^[44] models (later supplanted by the 1000 RL^[45]^[46]), which came
in cases resembling the original Apple IIs (CPU, keyboard, expansion
slots, and power supply in a slimline cabinet) but also included floppy
disk drives. The proprietary Deskmate productivity suite came bundled
with the Tandy 1000s. Deskmate was suited to use by computer novices
with its point-and-click (though not graphical) user interface. From
the launch of the Tandy 1000 series, their manufacture were
price-competitive because of Tandy's use of high-density ASIC chip
technology, which allowed their engineers to integrate many hardware
features into the motherboard (obviating the need for circuit cards in
expansion slots as with other brands of PC). Tandy never transferred
its manufacturing operation to Asia; all Tandy desktop computers were
built in the USA (this was not true of the laptop and pocket computers,
nor peripherals).
In 1985 the Epson corporation, a popular and respected producer of
inexpensive dot-matrix printers and business computers (the QX-10 and
QX-16), introduced its low-cost Epson Equity^[47] PC. Its designers
took minor shortcuts such as few expansion slots and a lack of a socket
for an 8087 math chip, but Epson did bundle some utility programs that
offered decent turnkey functionality for novice users. While not a high
performer, the Equity was a reliable and compatible design for half the
price of a similarly configured IBM PC. Epson often promoted sales by
bundling one of their printers with it at cost. The Equity I sold well
enough to warrant the furtherance of the Equity line with the follow-on
Equity II and Equity III.
In 1986 UK home computer maker Amstrad began producing their
PC1512^[48]^[49] PC-compatible for sale in the UK. Later they would
market the machine in the US as the PC6400. In June 1987 an improved
model was produced as the PC1640. These machines had fast 8086 CPUs,
enhanced CGA graphics, and were feature-laden for their modest prices.
They had joystick adapters built into their keyboards and shipped with
a licensed version of the Digital Research's GEM, a GUI for the MS-DOS
operating system. They became marginal successes in the home market.
In 1987 longtime small computer maker Zenith introduced a low-cost PC
they called the EaZy PC.^[50]^[51] This was positioned as an
"appliance" computer much like the original Apple Macintosh: turnkey
startup, built-in monochrome video monitor, and lacking expansion slots
requiring proprietary add-ons available only from Zenith, but instead
with the traditional MS-DOS Command-line interface. The EaZy PC used a
turbo NEC V40 CPU (uprated 8088) which was rather slow for its time,
but the video monitor did feature 400 pixel vertical resolution. This
unique computer failed for the same reasons as did IBM's PCjr: poor
performance and expandability, and a price too high for the home
market.
Another company that offered low-cost PCs for home use was Leading Edge
with their Model M and Model D computers. These were configured like
full-featured business PCs yet still could compete in the home market
on price because Leading Edge had access to low-cost hardware from
their Asian manufacturing partners Mitsubishi with the Model M and
Daewoo with the Model D. The LEWP was bundled with the Model D. It was
favorably reviewed by the computer press and sold very well.^[52]
By the mid-80s the market for inexpensive PCs for use in the home
market was expanding at a rate such that the two leaders in the US,
Commodore and Atari, themselves felt compelled to enter the market with
their own lines. They were only marginally successful compared to other
companies that made only PCs.^[53]^[54]
Still later prices of white box PC clone computers by various
manufacturers became competitive with the higher-end home computers
(see below). Throughout the 1980s costs and prices continued to be
driven down by: advanced circuit design and manufacturing,
multifunction expansion cards, shareware applications such as PC-Talk,
PC-Write, and PC-File, greater hardware reliability, and more
user-friendly software that demanded less customer support services.
The increasing availability of faster processor and memory chips,
inexpensive EGA and VGA video cards, sound cards, and joystick adapters
also bolstered the viability of PC/DOS computers as alternatives to
specially-made computers and game consoles for the home.
High performance[edit]
From about 1985 the high end of the home computer market began to be
dominated by "next generation" home computers using the 16-bit Motorola
68000 chip, which enabled the greatly increased abilities of the Amiga
and Atari ST series (in the UK the Sinclair QL was built around the
Motorola 68008 with its external 8-bit bus). Graphics resolutions
approximately doubled to give roughly NTSC-class resolution, and color
palettes increased from dozens to hundreds or thousands of colors
available. The Amiga was built with a custom chipset with dedicated
graphics and sound coprocessors for high performance video and audio.
The Amiga found use as a workstation for desktop video, a first for a
standalone computer costing far less than dedicated motion-video
processing equipment costing many thousands of dollars. Stereo sound
became standard for the first time; the Atari ST gained popularity as
an affordable alternative for MIDI equipment for the production of
music.
Clock rates on the 68000-based systems were approximately 8 MHz with
RAM capacities of 256 kB (for the base Amiga 1000^[55]) up to 1024 kB
(1 MB, a milestone, first seen on the Atari 1040ST). These systems used
3.5" floppy disks from the beginning but 5.25" drives were made
available to facilitate data exchange with IBM PC compatibles. The
Amiga and ST both had GUIs with windowing technology. These were
inspired by the Apple Macintosh, but at a list price of US$2,495
(equivalent to $6,300 in 2021), the Macintosh itself was too expensive
for most households. The Commodore Amiga in particular had true
multitasking capability and unlike all other low-cost computers of the
era could run multiple applications in their own windows.
The second generation of MSX computers (MSX2) achieved the performance
of high-performance computers using a high-speed video processor
(Yamaha V9938) capable of handling resolutions of 512 * 424 pixels, and
256 simultaneous colors from a palette of 512
MSX[edit]
MSX was a standard for a home computing architecture that was intended
and hoped to become a universal platform for home computing. It was
conceived, engineered and marketed by Microsoft Japan with ASCII
Corporation.^[56] Computers conforming to the MSX standard were
produced by most all major Japanese electronics manufacturers, as well
as two Korean ones and several others in Europe and South America. Some
5 million units are known to have been sold in Japan alone. They sold
in smaller numbers throughout the world. Due to the "price wars" being
waged in the USA home computer market during the 1983-85 period, MSX
computers were never marketed to any great extent in the USA.
Eventually more advanced mainstream home computers and game consoles
obsoleted the MSX machines.
The MSX computers were built around the Zilog Z80 8-bit processor,
assisted with dedicated video graphics and audio coprocessors supplied
by Intel, Texas Instruments, and General Instrument. MSX computers
received a great deal of software support from the traditional Japanese
publishers of game software. Microsoft developed the MSX-DOS operating
system, a version of their popular MS-DOS adapted to the architecture
of these machines, that was also able to run CP/M software directly
Radio frequency interference[edit]
After the first wave of game consoles and computers landed in American
homes, the United States Federal Communications Commission (FCC) began
receiving complaints of electromagnetic interference to television
reception. By 1979 the FCC demanded that home computer makers submit
samples for radio frequency interference testing. It was found that
"first generation" home computers emitted too much radio frequency
noise for household use. The Atari 400 and 800 were designed with heavy
RF shielding to meet the new requirements. Between 1980 and 1982
regulations governing RF emittance from home computers were phased
in.^[57] Some companies appealed to the FCC to waive the requirements
for home computers, while others (with compliant designs) objected to
the waiver. Eventually techniques to suppress interference became
standardized.^[58]
Reception and sociological impact[edit]
See also: Microcomputer revolution
In 1977, referring to computers used in home automation at the dawn of
the home computer era, Digital Equipment Corporation CEO Ken Olsen is
quoted as saying "There is no reason for any individual to have a
computer in his home."^[59] Despite Olsen's warning, in the late 1970s
and early 1980s, from about 1977 to 1983, it was widely predicted^[60]
that computers would soon revolutionize many aspects of home and family
life as they had business practices in the previous decades.^[61]
Mothers would keep their recipe catalog in "kitchen computer" databases
and turn to a medical database for help with child care, fathers would
use the family's computer to manage family finances and track
automobile maintenance. Children would use online encyclopedias^[62]
for school work and would be avid video gamers. The computer would even
be tasked with babysitting younger children.^[63] Home automation would
bring about the intelligent home of the 1980s. Using Videotex, NAPLPS
or some sort of vaguely conceptualized computer technology, television
would gain interactivity. It would be possible to do the week's grocery
shopping through the television.^[64] The "personalized newspaper" (to
be displayed on the television screen) was another commonly predicted
application.^[65] Morning coffee would be brewed automatically under
computer control.^[66]^[67] The same household computer would control
the home's lighting and temperature. Robots would take the garbage out,
and be programmed to perform new tasks via the home computer.
Electronics were expensive, so it was generally assumed that each home
would have only one computer for the entire family to use.^[68] Home
control would be performed in a multitasking time-sharing arrangement,
with interfaces to the various devices it was expected to control.
When the computer revolution was unofficially announced in the early
1980s, all indications were that it would change the world. Experts
predicted that within five years, every household would have a
computer. Dad would run his business on it. Mom would store her
recipes on it. The kids would do their homework on it. Today only
15% of American homes have a computer - and the other 85% don't seem
the least bit interested. There is a general feeling that the home
computer was a fad and that there is really no practical purpose for
a computer in the home.^[69]
-- Commodore Magazine, September 1987
All this was predicted to be commonplace by the end of the 1980s, but
by 1987 Dan Gutman wrote that the predicted revolution was "in
shambles", with only 15% of American homes owning a computer.^[69]
Virtually every aspect that was foreseen would be delayed to later
years or would be entirely surpassed by later technological
developments. The home computers of the early 1980s could not
multitask,^[70] which meant that using one as a home automation or
entertainment appliance would require it be kept powered on at all
times and dedicated exclusively for this use. Even if the computers
could be used for multiple purposes simultaneously as today, other
technical limitations predominated; memory capacities were too small to
hold entire encyclopedias or databases of financial records;^[71]
floppy disk-based storage was inadequate in both capacity and speed for
multimedia work;^[72] and the home computers' graphics chips could only
display blocky, unrealistic images and blurry, jagged text that would
be difficult to read a newspaper from.^[73] Although CD-ROM technology
was introduced in 1985 with much promise for its future use, the drives
were prohibitively expensive and only interfaced with IBM PCs and
compatibles.^[74]^[75]^[76]
The Boston Phoenix stated in 1983 that "people are catching on to the
fact that 'applications' like balancing your checkbook and filing
kitchen recipes are actually faster and easier to do with a pocket
calculator and a box of index cards".^[77] inCider observed that
"companies cannot live by dilettantes alone".^[78] Gutman wrote that
when the first computer boom ended in 1984, "Suddenly, everybody was
saying that the home computer was a fad, just another hula hoop".^[79]
Robert Lydon, publisher of Personal Computing, stated in 1985 that the
home market "never really existed. It was a fad. Just about everyone
who was going to buy a computer for their home has done it", and
predicted that Apple would cease to exist within two years.^[80]
A backlash set in; computer users were "geeks", "nerds" or worse,
"hackers". The video game crash of 1983 soured many on home computer
technology as users saw large investments in 'the technology of the
future' turn into dead-ends when manufacturers pulled out of the market
or went out of business. The computers that were bought for use in the
family room were either forgotten in closets or relegated to basements
and children's bedrooms to be used exclusively for games and the
occasional book report. Home computers of the 1980s have been called "a
technology in search of a use".^[81] In 1984 Tandy executive Steve
Leininger, designer of the TRS-80 Model I, admitted that "As an
industry we haven't found any compelling reason to buy a computer for
the home" other than for word processing.^[82] A 1985 study found that,
during a typical week, 40% of adult computer owners did not use their
computers at all. Usage rates among children were higher, with
households reporting that only 16-20% of children aged 6--17 did not
use the computer during a typical week.^[83]
It would take another 10 years for technology to mature, for the
graphical user interface to make the computer approachable for
non-technical users, and for the World Wide Web to provide a compelling
reason for most people to want a computer in their homes. Separate 1998
studies found that 75% of Americans with Internet access accessed
primarily from home and that not having Internet access at home
inhibited Internet use.^[83] Predicted aspects of the revolution were
left by the wayside or modified in the face of an emerging reality. The
cost of electronics dropped precipitously and today many families have
a computer for each family member, although shared desktop machines are
still common. Encyclopedias, recipe catalogs and medical databases are
kept online and accessed over the World Wide Web - not stored locally
on floppy disks or CD-ROM. TV has yet to gain substantial
interactivity; instead, the web has evolved alongside television,
giving rise to the second screen concept. The HTPC and services like
Netflix, Google TV or Apple TV, along with internet video sites such as
YouTube and Hulu, may one day replace traditional broadcast and cable
television.^[84] Our coffee may be brewed automatically every morning,
but the computer is a simple one embedded in the coffee maker, not
under external control. As of 2008, robots are just beginning to make
an impact in the home, with Roomba and Aibo leading the charge.
This delay wasn't out of keeping with other technologies newly
introduced to an unprepared public. Early motorists were widely derided
with the cry of "Get a horse!"^[85] until the automobile was accepted.
Television languished in research labs for decades before regular
public broadcasts began. In an example of changing applications for
technology, before the invention of radio, the telephone was used to
distribute opera and news reports, whose subscribers were denounced as
"illiterate, blind, bedridden and incurably lazy people".^[86]
Likewise, the acceptance of computers into daily life today is a
product of continuing refinement of both technology and perception.
Use in the 21st century[edit]
Retrocomputing is the use of vintage hardware, possibly performing
modern tasks such as surfing the web and email. As programming
techniques evolved and these systems were well-understood after decades
of use, it became possible to write software giving home computers
capabilities undreamed of by their designers. The Contiki OS implements
a GUI and TCP/IP stack on the Apple II, Commodore 8-bit and Atari ST
(16-bit) platforms, allowing these home computers to function as both
internet clients and servers.^[87]
The Commodore 64 has been repackaged as the C-One and C64 Direct-to-TV,
both designed by Jeri Ellsworth with modern enhancements.^[88]
Throughout the 1990s and 1st decade of the 21st century, many home
computer systems were available inexpensively at garage sales and on
eBay. Many enthusiasts started to collect home computers, with older
and rarer systems being much sought after. Sometimes the collections
turned into a virtual museum presented on web sites.^[89]
As their often-inexpensively manufactured hardware ages and the supply
of replacement parts dwindles, it has become popular among
enthusiasts^[90] to emulate these machines, recreating their software
environments^[91] on modern computers. One of the more well-known
emulators is the Multi Emulator Super System (MESS) which can emulate
most of the better-known home computers. A more or less complete list
of home computer emulators can be found in the List of computer system
emulators article. Games for many 8 and 16 bit home computers became
available for the Wii Virtual Console.
Notable home computers[edit]
Further information on home computer models: List of home computers
See also: Market share of personal computer vendors
The 1977 Apple II with two Disk II disk drives and an Apple monitor
The time line below describes many of the most popular or significant
home computers of the late 1970s and of the 1980s.
The most popular home computers in the USA up to 1985 were: the TRS-80
(1977), various models of the Apple II family (first introduced in
1977), the Atari 400/800 (1979) along with its follow up models the
800XL and 130XE, and the Commodore VIC-20 (1980) and the Commodore 64
(1982). The VIC was the first computer of any type to sell over one
million units, and the 64 is still the highest-selling single model of
personal computer ever, with over 17 million produced before production
stopped in 1994 - a 12-year run with only minor changes.^[92] At one
point in 1983 Commodore was selling as many 64s as the rest of the
industry's computers combined.^[77]
The British market was different, as relatively high prices and lower
disposable incomes reduced the appeal of most American products. New
Scientist stated in 1977 that "the price of an American kit in dollars
rapidly translates into the same figure in pounds sterling by the time
it has reached the shores of Britain".^[93] The Commodore 64 was also
popular, but a BYTE columnist stated in 1985:^[94]
It's not easy for a U.K. citizen to write about home computers for
an American magazine. We use the term to refer to an altogether
different object on our side of the Atlantic.
In the U.S.A., an Apple II is a home computer; the IBM PC in its
smaller configurations is a home computer; the Macintosh is a home
computer. Home computers use floppy disks for mass storage and
perform useful functions like word processing and income tax
preparation as well as playing games.
In the U.K., those computers would be considered rather expensive as
business computers, let alone for home use. Home computers typically
cost less than -L-200 (about $250) and use cassette tape recorders
for mass storage. We have various manufacturers of our own, some
unheard of in the U.S.A. ... Even when we do have machines in common
(the Commodore 64), I suspect that the vast majority of U.S. users
buy the disk drive, while the majority of U.K. users have only the
cassette deck.
Many of the British-made systems like Sinclair's ZX81 and Spectrum, and
later the Amstrad/Schneider CPC were much more widely used in Europe
than US systems. A few low-cost British Sinclair models were sold in
the US by Timex Corporation as the Timex Sinclair 1000 and the
ill-fated Timex Sinclair 2068, but neither established a strong
following. The only transatlantic success was the Commodore 64, which
competed favorably price-wise with the British systems, and was the
most popular system in Europe as in the USA.^[95]^[96]
Until the introduction of the IBM PC in 1981, computers such as the
Apple II and TRS 80 also found considerable use in office
work.^[97]^[98] In 1983 IBM introduced the PCjr in an attempt to
continue their business computer success in the home computer market,
but incompatibilities between it and the standard PC kept users
away.^[99]^[100] Assisted by a large public domain software library and
promotional offers from Commodore, the PET had a sizable presence in
the North American education market until that segment was largely
ceded to the Apple II as Commodore focused on the C-64's success in the
mass retail market.^[101]
1970s[edit]
Three microcomputers were the prototypes for what would later become
the home computer market segment; but when introduced they sold as much
to hobbyists and small businesses as to the home.
* June 1977: Apple II (North America), color graphics, eight
expansion slots; one of the first computers to use a
typewriter-like plastic case design.^[102]
* August 1977: Tandy Radio Shack TRS-80 (N. Am.), first home computer
for less than US$600, used a dedicated monitor for US Federal
Communications Commission (FCC) rules compliance.^[103]
* October 1977: Commodore PET (N. Am.), first all-in-one computer:
keyboard/screen/tape storage built into stamped sheet metal
enclosure.^[104]
* In 1977 Compucolor II, although shipments did not start until the
next year. The Compucolor II was smaller, less expensive than first
model which was an upgrade kit for the company's color computer
terminal, turning the Intecolor 8001 into the Compucolor 8001 and
used the newly introduced 5.25-inch floppy disks instead of the
former 8-inch models.^[105]
The following computers also introduced significant advancements to the
home computer segment:
* 1979: TI-99/4, first home computer with a 16-bit processor and
first to add sprite graphics
* 1979: Atari 400/800 (N. Am.), first computer with custom chip set
and programmable video chip and built-in audio output
1980s[edit]
No computer has sold more units than the Commodore 64.^[106]
The East German Robotron KC 85/1 was virtually not available for sale
due to huge demand by industrial, educational, and military
institutions.
* January 1980: Sinclair ZX80, available in the United Kingdom for
less than a hundred pounds
* 1980: Commodore VIC-20 (N. Am.), under US$300; first computer of
any kind to pass one million sold.
* 1980: TRS-80 Color Computer (N. Am.), Motorola 6809, optional OS-9
multi-user multi-tasking.
* July 1980: TRS-80 Model III (N. Am.), essentially a TRS-80 Model I
repackaged in an all-in-one cabinet, to comply with FCC regulations
for radiofrequency interference, to eliminate cable clutter, and
use only one electrical outlet. Some enhancements like extended
character set, repeating keys, and real time clock.
* June 1981: TI-99/4A, based on the less successful TI-99/4.
* 1981: Sinclair ZX81 (Europe), -L-49.95 in kit form; -L-69.95
pre-built, released as Timex Sinclair 1000 in US in 1982.
* 1981: BBC Micro (Europe), premier educational computer in the UK
for a decade; advanced BBC BASIC with integrated 6502 machine code
assembler, and a large number of I/O ports, ~ 1.5 million sold.
* April 1982: Sinclair ZX Spectrum (Europe), best-selling British
home computer; catalysed the UK software industry, widely cloned by
the Soviet Union.
* June 1982: MicroBee (Australia), initially as a kit, then as a
finished unit.
* August 1982: Dragon 32 (UK) became, for a short time, the
best-selling home micro in the United Kingdom.
* August 1982: Commodore 64 (N. Am.), custom graphic & synthesizer
chipset, best-selling computer model of all time: ~ 17 million
sold.
* Jan. 1983: Apple IIe, Apple II enhanced. Reduced component count
and production costs enabled high-volume production, until 1993.
* April 1983: TRS-80 Model 4, major upgrade compatible with Model
III. Ran industry-standard CP/M, updated TRSDOS 6, 4 MHz speed,
128KB RAM max, 80x24 screen, 640x240 high-res option. In September
the transportable "luggable" Model 4P unveiled.
* 1983: Acorn Electron A stripped down 'sibling' of the BBC
microcomputer with limited functionality. The Electron recovered
from a slow start to become one of the more popular home computers
of that era in the UK.
* 1983: Sanyo PHC-25, with 16k of RAM, one of a number of Sanyo
models
* 1983: Coleco Adam, one of the few home computers to be sold only as
a complete system with storage device and printer; cousin to the
ColecoVision game console.
* 1983: MSX (Japan, Korea, the Arab League, Europe, N+S. Am., USSR),
a computer 'reference design' by ASCII and Microsoft, produced by
several companies: ~ 5 million sold in Japan.
* 1983: VTech Laser 200, entry level computer aimed at being the
cheapest on market, also sold as Salora Fellow, Texet TX8000 & Dick
Smith VZ 200.
* 1983: Oric 1 and Oric Atmos, a home computer equipped with a full
travel keyboard and an extended version of Microsoft BASIC in ROM.
* January 1984: The Apple Macintosh is introduced, providing many
consumers their first look at a graphical user interface, which
would eventually replace the home computer as it was known.
* April 1984: Apple IIc, Apple II compact. No expansion slots, and
built-in ports for pseudo-plug and play ease of use. The Apple II
most geared to home use, to complement the Apple IIe's dominant
education market share.
* March 1984: IBM PCjr, designed, priced and marketed as a home
computer for kids and teens but purchased mostly by business
customers who wanted an inexpensive IBM compatible PC.
* 1984: Tiki 100 (Norway), Zilog Z80-based home/educational computer
made by Tiki Data.
* June 1984: Amstrad/Schneider CPC
* 1985: Amstrad/Schneider PCW
* 1985: TRS-80 Model 4D: updated Model 4 with double-sided drives and
Deskmate productivity suite.
* 1985: Elektronika BK-0010, one of the first 16-bit home computers;
made in USSR.
* 1985: Robotron KC 85/1 (Europe), one of the few 8-bit
general-purpose computers produced in East Germany. As the KC line
of computers, with the exception of the KC compact, was not
available for sale to the general public due to the strict
prioritization of 'societal users' over consumers, they are not
genuine 'home computers'.
* 1985: Atari ST (N. Am.), first with a graphical user interface
(GEM) for less than US$1000; first with built-in MIDI interface;
also 1 MB RAM and 16-bit Motorola 68000 processor for under
US$1000.
* 1985: MSX2, the second generation of MSX Computers is launched
worldwide. They achieved the performance of high-performance
computers using a high-speed video processor (Yamaha V9938) capable
of handling resolutions of 512x424 pixels, and 256 simultaneous
colors from a palette of 512
* June 1985: Commodore 128 (N. Am.) Final, most advanced 8-bit
Commodore, retained full C64 compatibility while adding CP/M in a
complex multi-mode architecture
* July 1985: Commodore Amiga 1000 (N. Am.), custom chip set for
graphics and digital audio; multitasking OS with both GUI and CLI
interfaces; 16-bit Motorola 68000 processor. Initially designed as
a game console but repositioned as a home computer.^[107]
* 1986: Apple IIGS, Fifth and final model in the Apple II series,
with greatly enhanced graphics and sound abilities. Used a 16-bit
65C816 CPU, the same as used in the Super Nintendo Entertainment
System.
* June 1987: Acorn Archimedes (Europe), launched with an 8 MHz 32-bit
ARM2 microprocessor, with between 512 KB and 4 MB of RAM, and an
optional 20 or 40 MB hard drive.
* October 1987: Commodore Amiga 500 (N. Am.), Amiga 1000 repackaged
into a C64-like housing with keyboard and motherboard in the same
enclosure, along with a 3.5" floppy disk drive. Introduced at the
same time as the more expandable Amiga 2000.
* 1988 - The MSX2+ is launched in Japan. It is able to show more than
19,000 simultaneous colors on screen thanks to hardware-based
graphic compression.
* 1989: SAM Coupe (Europe), based on 6 MHz Z80 microprocessor;
marketed as a logical upgrade from the Sinclair ZX Spectrum.
1990s[edit]
* December 1991: The MSX TurboR is launched in Japan only. This is
the last generation of MSX computers that was put to market by a
household electronic brand. It is also the first MSX based on a 16
bits CPU: The Ascii R800 processor.
* 1992: Atari Falcon (N. Am.), the final home computer from Atari, it
shipped with a digital signal processor.
* October 1992: Amiga 1200 (N. Am.), the final home computer from
Commodore, it sold well in Europe.
See also[edit]
* Educational toy
* Computer magazines
* History of computing hardware (1960s-present)
* History of personal computers
* Homebuilt computer
* Honeywell 316 a "home computer" from 1969
* Raspberry Pi
* List of home computers
* List of home computers by category
* List of home computers by video hardware
* List of video game consoles
* Influence of the IBM PC on the personal computer market
* Microprocessor development board and List of early microcomputers,
first microprocessor based systems used by hobbyists
* Personal computer
* Pirates of Silicon Valley - docu-fiction focused on Apple and
Microsoft evolution
* Triumph of the Nerds
* Video Display Controller, chips that were used to create the video
graphics of many early home computers
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External links[edit]
Wikimedia Commons has media related to Home computers.
* Rune's PC Museum
* Home of the home computer
* Collection of old analog and digital computers at Old Computer
Museum
* Computer History Museum - An online museum of home computing and
gaming
* HCM - Home Computer Museum
* "Total share: 30 years of personal computer market share figures" -
From Ars Technica
* article on computing in the 1980s Archived 2015-03-17 at the
Wayback Machine
* Google Books link to A history of the personal computer: the people
and the technology by Roy A. Allan
* Home computer simulation written in Python
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