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Release [Beta] Skunks

   Discussion in 'Software Releases' started by Gausen, Jan 16, 2013.
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    1. dmarschal

dmarschal Member

        Joined:
                Feb 13, 2009

        Messages:
                116

        Location:
                Hungary

     Code:
Error: could not open 'replays/rep1' (check the permissions)

     replays/rep1 is a 20 byte long text file. Others are much larger and
     store car/track selection and float numbers.
     Code:
$ cat replays/rep1
./cars/
./tracks/
$


     In skunks.sh, it's not enough to include
     Code:
export LD_LIBRARY_PATH=./lib

     You have to set the full path to make sk-gl run and produce the
     replay error.
     Code:
export LD_LIBRARY_PATH=/mnt/utmp/skunks/lib


       dmarschal, Jan 16, 2013
       #21
    2. Gausen

Gausen Member

        Joined:
                Dec 14, 2011

        Messages:
                357

        Location:
                Buenos Aires, Argentina.

     dmarschal said: ^|

     Error: could not open 'replays/rep1' (check the permissions)
     replays/rep1 is a 20 byte long text file. Others are much larger and
     store car/track selection and float numbers.
     $ cat replays/rep1
     ./cars/
     ./tracks/
     $
     In skunks.sh, it's not enough to include
     export LD_LIBRARY_PATH=./lib
     You have to set the full path to make sk-gl run and produce the
     replay error.
     export LD_LIBRARY_PATH=/mnt/utmp/skunks/lib

     Click to expand...
     Sorry I don't quite follow you.
     rep1 is created when you run the game, it stores the data for the
     replay. The included rep1 is just some garbage file [game played and
     quited fast], but anyone can read or write it (chmod 755).
     The replay error is not related to sk-gl but rep-gl. Replays are
     handled by a separate binary.
     If you are able to play, drive around and rep1 will be overwriten
     with new data.
     Thanks for looking into this.


       Gausen, Jan 16, 2013
       #22
    3. dmarschal

dmarschal Member

        Joined:
                Feb 13, 2009

        Messages:
                116

        Location:
                Hungary

     I selected car1 and track1 from menu and when I click on 'Go for a
     ride!' it does nothing just returns to the main menu.
     From the command line
     $ ./sk-gl cars/car1 tracks/track1
     Error: could not open 'replays/rep1' (check the permissions)
     $
     Another bug when starting rep-gl from command line.
     $ ./rep-gl replays/rep3
     EGL Opening X11 display
     ...
     EGL Making Current
     Segmentation fault
     $
     Maybe it's EGL -related?


       Last edited by a moderator: Jan 16, 2013
       dmarschal, Jan 16, 2013
       #23
    4. ptitSeb

ptitSeb Serial Porter

        Joined:
                Aug 15, 2012

        Messages:
                8,149

        Location:
                France, near Lyon

     dmarschal said: ^|

     I selected car1 and track1 from menu and when I click on 'Go for a
     ride!' it does nothing just returns to the main menu.
     From the command line
     $ ./sk-gl cars/car1 tracks/track1
     Error: could not open 'replays/rep1' (check the permissions)
     $

     Click to expand...
     You should not bring folder in the PND that will be written inside
     in the future. You should, in the Startup script,  verify if the
     folder exist, create the folder if it doesn't and if you need put
     some files (untar for example) if you want some files inside. This
     is to avoid son R/O problem when running on FAT32.


       ptitSeb, Jan 16, 2013
       #24
    5. Gausen

Gausen Member

        Joined:
                Dec 14, 2011

        Messages:
                357

        Location:
                Buenos Aires, Argentina.

     Ok. So the problem is how the folders are included in the pnd? I'll
     change that and upload a new vesion.


       Gausen, Jan 16, 2013
       #25
    6. ptitSeb

ptitSeb Serial Porter

        Joined:
                Aug 15, 2012

        Messages:
                8,149

        Location:
                France, near Lyon

     Gausen said: ^|

     Ok. So the problem is how the folders are included in the pnd? I'll
     change that and upload a new vesion.

     Click to expand...
     Yes, I don't know if I was very clear on my explanation of the
     problem & solution (it doesn't look very clear when I read my text
     in fact :( )
     But, for the "replay" folder, you should not include it in the PND.
     Insteed, creat a tar of, for example with a
     tar cfz replays.tar.gz replays/
     then, in your skunks.sh, near the beggining, you do some like
     if [ ! -e replays ]
     then
     mkdir replays
     tar xzf replays.tar.gz
     fi
     And it should work. You will have R/W permission on the folder, and
     you can bring some demo files...


       Last edited by a moderator: Jan 16, 2013
       ptitSeb, Jan 16, 2013
       #26
    7. Gausen

Gausen Member

        Joined:
                Dec 14, 2011

        Messages:
                357

        Location:
                Buenos Aires, Argentina.

     Thanks ptitSeb. I have incorrectly included the folders that should
     be only within ./backup in ./ and permissions where wrong as
     dmarschal said. I"ll upload one more version and if that fails I'll
     take your route for fix it.


       Gausen, Jan 16, 2013
       #27
    8. dmarschal

dmarschal Member

        Joined:
                Feb 13, 2009

        Messages:
                116

        Location:
                Hungary

     Starting sk-gl from command line.
     Code:
...
EGL Making Current
Segmentation fault

     The same goes for rep-gl.


       dmarschal, Jan 16, 2013
       #28
    9. Gausen

Gausen Member

        Joined:
                Dec 14, 2011

        Messages:
                357

        Location:
                Buenos Aires, Argentina.

     dmarschal said: ^|

     Starting sk-gl from command line.
     ...
     EGL Making Current
     Segmentation fault
     The same goes for rep-gl.

     Click to expand...
     I don't really know what to do. I can't reproduce the problem. But
     there are things we can try.
     You can try erasing /skunks from appdata (and /mnt/utmp, if there is
     something to erase).
     You can try rebooting your pandora.
     Your appdata resides on a Fat32 or a linux filesystem (ext2,
     ext3...)?
     Your Pandora is a classic, rebirth or 1ghz?
     Don't worry, we will make it work.


       Gausen, Jan 16, 2013
       #29
   10. ptitSeb

ptitSeb Serial Porter

        Joined:
                Aug 15, 2012

        Messages:
                8,149

        Location:
                France, near Lyon

     dmarschal said: ^|

     Starting sk-gl from command line.
     ...
     EGL Making Current
     Segmentation fault
     The same goes for rep-gl.

     Click to expand...
     Also, you can try to restart your Pandora if it's not already done.
     When EGL crashed, only a reboot can fix it...


       ptitSeb, Jan 16, 2013
       #30
   11. Loonie

Loonie Active Member

        Joined:
                Apr 1, 2003

        Messages:
                753

     Oh boy, I godda try this. I was just wondering which 3d engine we
     had on the Pandora that could support a Trackmania style game.


       Loonie, Jan 16, 2013
       #31
       Gausen likes this.
   12. Gausen

Gausen Member

        Joined:
                Dec 14, 2011

        Messages:
                357

        Location:
                Buenos Aires, Argentina.

     Loonie said: ^|

     Oh boy, I godda try this. I was just wondering which 3d engine we
     had on the Pandora that could support a Trackmania style game.

     Click to expand...
     Give it a try. Graphics are simple and the physics are good, but for
     a proper Trackmania experience Maniadrive is a nice option.


       Gausen, Jan 16, 2013
       #32
   13. dmarschal

dmarschal Member

        Joined:
                Feb 13, 2009

        Messages:
                116

        Location:
                Hungary

     It still segfaults on a Rebirth Pandora.
     I tried it on my GHz model and it ran fine.
     How to quit from the game?


       dmarschal, Jan 17, 2013
       #33
   14. Gausen

Gausen Member

        Joined:
                Dec 14, 2011

        Messages:
                357

        Location:
                Buenos Aires, Argentina.

     Good to hear that finally runs, bad that doesn't work on the Rebirth
     pandora. I will have to wait to february to work on my Rebirth to
     fix that, perhaps view distance is set too far. Will upload to the
     repo when this is fixed.
     To quit the game just use escape, Fn+Q.


       Last edited by a moderator: Jan 17, 2013
       Gausen, Jan 17, 2013
       #34
   15. F_Slim

F_Slim IDDQD

        Joined:
                Feb 13, 2011

        Messages:
                985

        Location:
                Germany

     I tried it and it seems quite nice. Only had a very quick look
     though.
     I'd still like to try it with NUBs for steering ... anyway the
     controls probably need some more tweaking ;-)
     Does it come with a track-editor? Is there an AI?


       F_Slim, Jan 18, 2013
       #35
   16. Gausen

Gausen Member

        Joined:
                Dec 14, 2011

        Messages:
                357

        Location:
                Buenos Aires, Argentina.

     F_Slim said: ^|

     I tried it and it seems quite nice. Only had a very quick look
     though.
     I'd still like to try it with NUBs for steering ... anyway the
     controls probably need some more tweaking ;-)
     Does it come with a track-editor? Is there an AI?

     Click to expand...
     Thanks!
     I'm totally open to suggestions on controls or any other aspects.
     The game is not finished, its more like an interactive tech demo (or
     a playground). Right now I'm working on moving most of the render
     operations to GLES (lighting and fog were made in software, among
     other things).
     I haven't made new tracks or cars but I have edited track12. The
     vila 2 and 4 blocks seem to be demanding to render, changing those
     lines to house 1 and 2 ease the rendering. For the tracks the file
     have some data on lighting and backgrounds, then a list of blocks
     loaded from the data folder and a list of blocks types and a bunch
     of coordinates that I haven't looked into yet (I guess there should
     be xyz coordinates among other things).


       Last edited by a moderator: Jan 18, 2013
       Gausen, Jan 18, 2013
       #36
   17. Gausen

Gausen Member

        Joined:
                Dec 14, 2011

        Messages:
                357

        Location:
                Buenos Aires, Argentina.

     I had some time to test this on my rebirth pandora. It crashed with
     a segfault. After patiently looking at all the lib's needed and
     their symlinks, I think the problem was including too many
     libraries. Now the pnd only contains the ones not included in the
     firmware or those with higher versions on codeblocks. Skunks is
     running now on my 1GHz and my rebirth pandoras  :D .


       Gausen, Feb 6, 2013
       #37

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