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SimCar

   Version: 3.0.0
   Author: Matei
   Category: Simulation Rate this game yourself!   Average of 8 Ratings:
   4.29 4.29 4.29 4.29
   SimCar Screenshot 3D car simulation game ( software rendering )

   3D game with the objective of simulating the action of driving a
   vehicle on a road. SDL library is used for display and there is no
   requirement (or support) for a 3D accelerator card.

   License: free
   Additional System Requirements: SDL - www.libsdl.org

   Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D
   Acceleration: Source Available:
   yes yes no no no no yes

     * SimCar home page
     * Download SimCar

If you try this software, don't forget to come back to this page and rate it!

                                         Submitted by Matei on 2010-01-03.
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                    [ Submit an update about this game ]
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                                  Comments
                  [Show all 12 comment threads on one page]
                               [1-10] [11-12]

     SimCar posted by xteraco @ 75.68.170.165 on Mar 4 2010 10:47 AM 5 5 5
   5 5

   [Reply]

     love software rendering posted by xteraco @ 75.68.170.165 on Mar 4
   2010 10:47 AM 5 5 5 5 5
   I love this project. Software rendering should get more attention imho.
   Not everyone has a nice videocard that can do 3d accel, and for that SW
   is the answer. Plus if more people used software rendering, we'd be
   less dependent on video card companies! HAHA. Keep it up man!

   [Reply]
     Re: love software rendering posted by xteraco @ 75.68.170.165 on Mar
   4 2010 11:47 AM 5 5 5 5 5
   Oh almost forgot DONT port it to C++ for the love of god. I saw someone
   suggest it and turned pale.

   [Reply]

     Fine demo posted by star@play @ 84.223.103.233 on Mar 1 2010 6:30 PM
   4 4 4 4
   Ok it's not a real game it is a simple demo of an engine but i love old
   school fascioned graphic so GOOD JOB!

   [Reply]
     Re: Fine demo posted by Matei @ 188.27.204.143 on Mar 1 2010 7:27 PM

   Well ... it doesn't have menus, or racing ... and you don't get to save
   the girl in the end (or the planet), so it definitely fails in
   providing the user with a sense of accomplishment, but now it has
   (almost) everything that I ever cared about in games with cars (by the
   way, I don't like real cars .. I even hate them). AND it runs on my
   Pentium 2, 400 MHz, which has no 3D drivers for the graphics card.
   Those features which would make it "a real game" are just annoying from
   my point of view. I don't need to kill pesky enemies for an hour before
   I can finally look at the landscape, or to race frantically to the
   finish and then be upset that I only got 3rd place. As far as I'm
   concerned, computer games are for spending 5 ... 10 minutes with them
   and then finding something more interesting to do. So "demo" is really
   just a matter of perspective.

   [Reply]

     Nice! :) posted by qubodup @ 79.242.129.22 on Mar 1 2010 6:12 PM 4 4
   4 4
   I like the new content and the new grass behavior is very much
   pleasant!
   Just an idea: direction and/or speed limit signs.

   [Reply]

     Great engine posted by Pantamorph @ 80.84.181.218 on Feb 20 2010 8:14
   AM 5 5 5 5 5
   The game is a demo so we can forgive it's shortness, but the code is
   pretty cool and the openoffice made graphics show that you can make
   cool stuff out of nothing

   [Reply]

     SimCar posted by qubodup @ 94.223.108.187 on Feb 6 2010 10:17 PM 4 4
   4 4
   If the horrid sound would be replaced by some nice motor hum, I would
   be able to enjoy this much more.
   Getting stuck on the grass is very annoying..
   The new content is great :)

   [Reply]
     Re: SimCar posted by qubodup @ 94.223.108.187 on Feb 6 2010 10:17 PM
   4 4 4 4
   PS: I'm getting Unable to get AUDIO_U8 or AUDIO_U16 format all the
   time.

   [Reply]
     Re: SimCar posted by qubodup @ 94.223.108.187 on Feb 6 2010 10:18 PM
   4 4 4 4
   PPS: the controls are much better :)

   [Reply]
     Re: SimCar posted by qubodup @ 94.223.108.187 on Feb 6 2010 10:28 PM
   4 4 4 4
   PPPS: When you stop, while trying to get up a mountain... you can't
   accelerate.. Bug or feature? You decide! :D
   [EMBED]

   [Reply]
     Re: SimCar posted by Matei @ 188.27.206.146 on Feb 6 2010 10:48 PM
   When you stop, while trying to get up a mountain, press "R" for
   "reverse", go back and try again with more speed. So it's a feature,
   also mentioned in the "README" file. For more engine power, change the
   value of "pmax" in "simcar.c" at line 143. To avoid getting stuck on
   the grass, you can stay on the road, or, alternatively, look at the
   previous comments and assign some smaller values to variable "drg". I
   thought you might get some problems with the sound. Delete line 194 in
   "game.h" and change some numbers at line 208 in the same file if the
   horrid sound is too intense. Also, you can delete or comment lines
   122...125 in "simcar.c" and listen to some music instead. The sound is
   probably horrid because none of the audio formats supported by your
   soundcard are supported by my soundcard. And the whole idea with free
   software is that I publish it, other people improve it, and then give
   it back to me so I can enjoy the modified and improved version ... or
   maybe not :)

   [Reply]
     Open Source development opinions posted by enjomitch @ 81.219.36.40
   on Feb 7 2010 9:36 AM 4 4 4 4

   "And the whole idea with free software is that I publish it, other
   people improve it, and then give it back to me so I can enjoy the
   modified and improved version ... or maybe not :)"

   That's true, but having a cenrtalised development is better than
   running diffs on various versions of the same files and trying to get
   it all working together.

   That said, I like the project so much that if I had time, I'd help
   cleaning the source a bit (no offense), making it more library-like, or
   maybe even port it to C++. This by the way would help others improve
   your code. But do you see? You said it yourself: "... so I can enjoy
   the modified and improved version ... or maybe not", hence the need of
   being in touch, and doing everything in consent with the main
   developer, because if you dislike something, all my work will be
   forgotten. Too many forks is are bad as not getting code back from the
   community.

   [Reply]
     Re: Open Source development opinions posted by Matei @ 188.27.205.214
   on Feb 7 2010 11:43 AM
   No offense taken; I'm a civil engineer (well .. at least I have a
   degree in civil engineering), not a programmer / computer scientist and
   I learned programming almost 100% in my spare time. I like C very much
   and I find C++ unnecessarily complex for what I need. Also, its
   standard is not very well established yet, from what I read. And what I
   meant was more like "other people improve it, and then give it back to
   me ... or maybe not". I would probably enjoy any 3D game that actually
   runs on my computer. And as far as I'm concerned, 10 games are better
   than one. If you don't want your work to be forgotten, publish it. I
   don't know anything about CVS, SVN etc. All I care about is that the
   program runs, has as few non-standard library requirements as possible
   (i.e. SDL, which is 100% necessary because otherwise we could not see
   any image), is as easy to install as possible, all files are under GPL
   (including 3d models) and that it can be compiled with gcc and
   openwatcom (almost) without any modifications.

   [Reply]
     Re: Open Source development opinions posted by qubodup @
   188.102.144.152 on Feb 8 2010 12:07 AM 4 4 4 4
   Your ideals are very nice ones. It might be useful to use a code
   repository though, if other people want to get involved.

   [Reply]
     Re: SimCar posted by qubodup @ 188.102.144.152 on Feb 8 2010 12:06 AM
                                                                  4 4 4 4
   Sorry, I didn't write the criticism well. Unfortunately I'm no
   programmer and my physics vocabulary is lacking, so I couldn't
   experiment with variables.
   br/> So the humm sound isn't horribly annoying (regarding volume,
   compared to listening to music)? Is anyone else having problem with the
   audio?

   [Reply]

     Better now posted by enjomitch @ 81.219.36.40 on Feb 6 2010 8:09 PM 4
   4 4 4
   Plays much better now, thanks!
   Still, I also think that friction on grass is too big. I've seen your
   code. It's just a parameter, isn't it?

   [Reply]
     Re: Better now posted by Matei @ 188.27.204.202 on Feb 6 2010 8:58 PM

   Variable "drg" in file "simcar.c", lines 178 ... 180. You may have also
   noticed that there are no collisions with trees, houses etc. Actually,
   you can even get inside the houses, right through the walls, and see
   what's inside, since there's no backface culling either. However, the
   game does work on my Pentium 2, 400 MHz (not that it's my only
   computer) at 320x240, displaying 30 .. 35 frames/second, depending on
   the track. Currently, there are very few free 3D graphic card drivers,
   most computers don't even have usable 3D acceleration available in
   Linux (or any other free operating system for that matter) and
   proprietary drivers are incompatible with the GPL license, under which
   Linux is available. Free game, free operating system, proprietary
   driver with restrictive license to spoil everything. Anyway, 10 years
   ago, there were lots of 3D games with software rendering engines, which
   didn't look so bad. Today, with computers 10 times as fast, there is
   definitely some potential, which unfortunately appears to be almost
   completely neglected ...

   [Reply]

     Ported to Haiku OS posted by michaelvoliveira @ 201.89.77.38 on Jan
   28 2010 3:56 AM 5 5 5 5 5
   Thank you for this amazing game
   http://www.haikuware.com/directory/view-details/games/3d/simcar

   [Reply]
     Re: Ported to Haiku OS posted by michaelvoliveira @ 201.66.86.85 on
   Feb 9 2010 5:56 AM 5 5 5 5 5
   Thanks again! version 2.0.0 runs smoothly on Haiku!

   [Reply]

     SimCar posted by dusted @ 77.68.146.169 on Jan 4 2010 5:03 PM 3 3 3
   Very cool, it reminds me of "Stunts" by broderbund, an ingame level
   editor, a simple HUD and making the car a bit fater outside the track,
   and we have something enjoyable :)

   [Reply]
     Re: SimCar posted by enjomitch @ 87.205.11.240 on Jan 5 2010 10:07 AM
                                                                  4 4 4 4
   Yes. Matei, if you are interested in knowing what to do to make the
   game playable, then I'm also with making this game more Stunts - like.
   Hills, ramps, tunnels, and other stuff. Check out ultimatestunts.nl .
   Your game has the same potential.

   [Reply]

     Sorry posted by Joshua @ 202.46.137.77 on Jan 3 2010 11:59 PM
   But wheres all the real games? I want a game, not an experiment that
   usually wont compile very easily, and once it does i can fiddle with
   for 2 minutes and never touch it again!

   [Reply]
     Re: Sorry posted by jamyskis @ 84.61.135.226 on Jan 4 2010 3:17 PM
   It's experiments and engines like these that help programmers and
   creators with less programming experience but more creative talent to
   create good games.

   [Reply]

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